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Humankind mods
Humankind mods












  1. Humankind mods how to#
  2. Humankind mods mod#
  3. Humankind mods Pc#

If you like to play around with custom maps, you’ll need to click on the Map Editor button in the Community section.

Humankind mods how to#

Now that you have decided on how to install your Humankind mods, you can organize, structure, enable or disable the mods under the “Available Mods” section in-game. At the top of the Mods screen, you can find the “Connect to Mod.io” button, allowing you to register or log in if you already have an account. The community button shows you a list of extras you can set up, including your mods settings. When you’re on the Humankind main menu, click on the Extras tab and then press Community. If you want to use this method to save yourself time or effort, you’ll need to set it up in-game. This allows you to Subscribe to mods from Mod.io, allowing your game to automatically download and install them whenever you next launch Humankind. When you connect your Humankind game account either through an email address or Steam, sync your installation with your Mod.io account. Humankind has a feature that allows you to connect your Humankind game to Mod.io. Automatically Installing Mods Mod.io is the modding site you need to access if you want to automatically sync your mods. You can then manually unzip your mods into that folder, and then your game should detect them. If you’re playing the game on PC, then you’ll need to head over to This “PC\Documents\Humankind\” or “Libraries/Humankind” if you are on a Mac and create the Community folder in that directory. Both games need you to make a folder called Community to install mods correctly.

Humankind mods mod#

Humankind uses the same mod installation method as other Amplitude Studios games like Endless Space 2 and Endless Legends. If you happen to find any maps or mods you want to install, you can also install them manually.

humankind mods

Humankind mods Pc#

Mod.io has community support for allowing players on both consoles and PC to alter the SEGA published game, so we know it will just be a matter of time. As it’s still being worked on, most of the custom made maps and mods are still works-in-progress or have yet to be released publicly. At the time of writing, Mod.io and Amplitude are actively working on the Humankind mods subdirectory. I dont mind much, because I have spent my little free time testing my mods instead of actually playing, and anytime i find something off, i have to fix ythe mod and start a new is the modding community that Amplitude Studios is working with to be the cross-platform source for all Humankind mods. And lastly, at least for me: any time I open the mod.io screen ingame and it updates mods, i lose my current save, because it doesnt allow for different versions to be loaded, it also messes the load order. Just be wary that some mods may be old or not compatible, and keep an eye on the load order. More cultures, vand new units and techs, plus remade gameplay and costs really make the game have a new feeling.Īside from that, any mods that add flavor like events or that alter things you want, or never even thought of. Cant really play without vip, Enc sometimes is too much. when triple alliance is unavailable, VIP + Enc.

humankind mods

In that order of importance (load order is different though). VIP + ENC + (Culture) Super Pack + other small stuff. And reinforcing it, I'll state how I play:














Humankind mods