

It prevents your party from being attack-silenced a*suming the opposing team isn’t dead at the open of the fight. Indomitable – Depending on what stage you are in the game, you may need to take this sooner rather than later. Pyromania – This pairs well with Kindling and Inner Focus giving all your team a chance at serious spam damage when combined with all the double casting we’ll be adding. Reckless Abandon – Guaranteed critical strikes is very good. Ma*sacre – Turn your splash adjacent into ALL enemies. Eventually, it will turn your team into powerhouses. Magma Diver – This gives all your creatures splash adjacent attacks and a chance to critical strike. Even boosts Pyromania later down the line. Firestorm, Inner Destruction, and Corpse Explosion. Inner Focus – Increases the damage of all the core components of this build. You will be adding Attack to Intel for damage shortly and you don’t want to shortchange your Splash and Crit attacks or any Attack First orbs you pick up. Still keep using Attack Artifacts and Upgrades. As such, you want to make sure you’re putting your highest Intelligence creature in your first party slot. Kindling – This makes the first creature in your party cast Firestorm hitting all enemies and applying Burning. But also, the ability to give all your creatures Hit All Enemies and guaranteed Critical Strike.

But, it is funny wiping out bosses before it’s even my turn using mobs I found in the starter areas.įor this build, we’ll be using Hell Knight to make use of his Firestorm mainly. This is just one and it’s not even the best one or the most efficient version of itself. This is a pretty simple and straightforward guide on a build to sleep through content.
